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Fall League Rules

Updated as of September 16, 2014

League

  1. The top 10 teams will make the playoffs which will be held on December 14, 2014.

  1. Wins will be given 2 points. Ties will be given 1 point. Losses or defaults will be given 0 points.

  2. If two or more teams are tied, then the 1st tiebreaker is head-to-head competition. The 2nd tiebreaker is total wins. The final tiebreaker is a random drawing to determine the winner.

Game Week

  1. If you are able to spare please contact the membership director at competition@lonestarcurlingclub.org. The cost to spare is $25 per game. Although players on a bye team can spare, we will give priority to curlers that are on the spare list but please let us know before Friday if you are available.

  1. If you are unable to attend a game, contact the membership director at competition@lonestarcurlingclub.org or let your skip know ahead of time. Please do this as early as possible so spares can be contacted. Priority for spares are given to teams that notified us on or before the Friday before curling. Since two teams will have byes each week, there is no reason any team should ever play with less than 4 people but if we are not aware your team is shorthanded, then it is possible you may not have spares available on Sunday morning.

  1. Spares will be distributed by the competition director on Sunday morning. The order that spares were requested is not important, but getting the request in on or before Friday is important and will be used to determine which teams get the spares.

Beginning of Game

  1. We usually start set up around 10:00 a.m. We can always use help, before and after competition.

  1. Chaparral Ice starts cleaning the ice at 10:15 a.m.. At this point we can start moving rocks onto the ice.

  1. Ice cleaning should be complete by 10:30 a.m.. At this point all the rocks should be on the ice. We can start moving hacks, brooms, sliders and scoreboards onto the ice but be careful of wet spots! We can also start pebbling the ice and helping set up the middle sheet. Many hands make for short work of setup and tear down and your help is always appreciated!

Game

  1. An “official” team for league standings is comprised of a minimum of TWO players from your original team and a total of at least THREE players (including spares). As there will three teams with a bye every week and lots of spares wanting to play, having three players should never be an issue if your skip is on top of it.

  1. A game is forfeited if one team is unable to field a team of three players. If both teams are unable to field an official team, both teams will forfeit.

  1. Have fun and be safe! We have lots of new players. Be aware of rocks in play! For seasoned curlers, please help our new players with tips on curling etiquette.

  1. For leads, seconds and thirds, try to be ready to make your shot as soon as the previous player has thrown their rock. If you have time you are welcome to move the rock of the next player close to the hack. But try not to slow down the game by doing this.

End of Game

  1. Do not start a new end with less than 15 minutes left before we need to be off the ice. Currently that time is 12:30 p.m.. This time is normally announced at the beginning of curling as a reminder.

  1. We need to be OFF the ice at 12:45 p.m.. Please help remove all rocks, brooms, sliders, hacks and scoreboards as soon as your game is completed.

  1. Once your game has completed, the winning team is responsible to write down the score so the competition director can make sure the scores are entered on the website.

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